Weapon Strategies

Weapon Strategies

This page is meant to be a comprehensive guide to the uses and capabilities of the various kinds of weapons (NOT tactical devices) present in Galaxy Reavers.

Cannon

This weapon is a short-range, low damage projectile cannon. It deals Kinetic damage. It has a fast cooldown of 6 seconds and a CPU usage of 2 with single-slot versions; double-slot versions use 5 CPU. The Cannon is not generally a very useful weapon.

Ray Gun

This weapon is a short-range, low damage beam cannon. It deals Electric damage, and according to the in-game description can supposedly deal vastly increased damage "when exposed to stimulating radiations"; this is most likely either a typo or an extremely rare occurrence. It has a short firing duration, and a fairly long cooldown (given its low damage output) of 5 seconds. The single-slot version has a CPU usage of 2, and the double-slot version has a CPU usage of 5. The Ray Gun is an almost useless weapon.

Gauss Gun

The Gauss Gun is a mid-range, medium damage projectile cannon. It deals Kinetic and Thermal damage, increasing its chances of dealing damage against enemy ships with any kind of Resistance. It has a cooldown of 7.5 seconds, slightly decreasing its DPS, but its damage per hit is higher than a Cannon or Ray Gun. Because it is a mid-range weapon, it is more generally useful than short or long-range weapons. The single-slot version has a CPU usage of 2, and the double-slot version has a CPU usage of 5. It is more useful than a Cannon or Ray Gun, and makes a good bombardment weapon for battleships, carriers, and titans.

Ion Gun

This weapon is a mid-range, low to medium damage beam cannon. It deals Electric damage, and has a longer firing duration than a Ray Gun, although its cooldown is also longer at 8.5 seconds. The single-slot version has a CPU usage of 3, and the double-slot version has a CPU usage of 6. It is a good mid-range weapon.

Ion Rail-gun

This weapon is a short-range, medium damage beam cannon. It deals Electric damage; it has a slightly longer firing duration than an Ion Gun, as well as a shorter cooldown of 6.5 seconds. The single-slot version has a CPU usage of 2, and the double-slot version has a CPU usage of 5. It is a good short-range weapon, almost ideal for frigates, chasers and other small ships.

Machine Gun

This weapon is a short-range, medium to high damage projectile cannon. It deals Kinetic damage, and the mount moves while firing to get more hits against fast or maneuverable targets. It has a fairly long cooldown of 8 seconds, but its damage output is still better than most other projectile or beam cannon weapons. The single-slot version has a CPU usage of 2, and the double-slot version has a CPU usage of 5. It is a very good short-range weapon, especially for larger ships which cannot maneuver as quickly, since it moves while firing to track fast-moving ships, something most other weapons can't do.

Piercing Cannon

This powerful mid-range weapon deals heavy Kinetic damage and reduces the target ship's Kinetic Resistance for a short amount of time. It has a medium cooldown of 7 seconds and a very good damage output. Given this weapon's tactical capabilities, it is a very valuable weapon and useful against battleships, titans, and other ships with good Kinetic Resistance. The single-slot version (which is not confirmed to exist) has a probable CPU usage of 2, and the double-slot version has a CPU usage of 5. This is a very good weapon.

Kation Ray Gun

This low damage, short-range weapon deals Electric damage and reduces the target ship's speed for a short amount of time; this speed reduction is quite severe and means that the rest of your ship's weapons will be able to hit the enemy ship more easily. It is useful mainly when combined with high damage weapons that are normally easily evaded (torpedoes, photon torpedoes), however, its usefulness is limited by its low damage and the fact that most easily evaded weapons are less easily evaded at short ranges; since this weapon is short-range only, it is simply a supplemental weapon rather than a primary damage dealer. The single-slot version has a CPU usage of 3; there is no confirmed double-slot version. This weapon is still somewhat useful, but it is not as powerful as weapons that deal heavy damage regardless of how easily they are evaded. It has a cooldown of 7 seconds and a duration of 3.2 seconds.

Laser

This high damage, medium-range weapon deals Thermal damage and reduces the target ship's Thermal Resistance for a short time. It has a cooldown of 7.5 seconds and a duration of 2.5 seconds. The single-slot version has a CPU usage of 2 and the double-slot version has a CPU usage of 5. It is useful as a mid-range bombardment weapon on titans, which have an AI that makes them stay closer to enemy ships than battleships. This weapon is generally useful, especially against ships that have high Thermal Resistance; when combined with torpedoes, lasers can usually take down enemy battleships, carriers, and titans with high Thermal Resistance.

Photon Torpedo

This is a medium damage, short-range weapon which reduces the target ship's Electric Resistance for a short time. A Photon Torpedo mount can fire 5 times during a battle, and has a cooldown of 15 seconds. Photon torpedoes are useful against enemy ships that charge in at close range, such as chasers. The single-slot version has a CPU usage of 3 and the double-slot version has a CPU usage of 6. This weapon is moderately good.

Long-ranged Cruise Missile

This is a medium damage, long-range weapon, most useful on battleships but also carriers and titans. A Long-ranged Cruise Missile mount can fire 4 times during a battle and has a cooldown of 17 seconds. The single-slot version has a CPU usage of 3 and the double-slot version has a CPU usage of 6. This weapon is useful against any target that is at long range, especially enemy battleships, which tend to hang back from the fight.

Mid-range Missile

This is a medium damage, medium-range weapon, with slightly lower damage than a Long-ranged Cruise Missile but is more generally useful. A Mid-range Missile mount can fire 4 times during a battle and has a cooldown of 15.5 seconds. The single-slot version has a CPU usage of 3 and the double-slot version has a CPU usage of 6. This is a fairly common weapon, and is useful against a wide variety of targets.

Torpedo

This is a high damage, short to medium-range weapon, useful against many different ships, but can also be evaded somewhat easily a longer ranges. It is most useful once the enemy ship's engine has been disabled, and if an enemy ship's engine is disabled when it is near a torpedo battleship that is ready to fire, it is almost always a death sentence. A Torpedo mount can fire 4 times during a battle and has a cooldown of 17 seconds. The single-slot version has a CPU usage of 3 and the double-slot version has a CPU usage of 6. A good combination of weapons would be to rig a ship with many torpedo mountings and a few Kation Ray Guns to slow enemy ships down so the torpedoes can hit them more easily. This is one of the best weapons in the game when used properly.

Strategic Antiship Missile

This is a low damage, short-range weapon which causes enemy ships to be unable to fire their weapons for a short time after it hits. It can be used against enemy ships with vastly superior firepower to keep them from quickly destroying your ships. A Strategic Antiship Missile mount can fire 4 times during a battle and has a cooldown of 14.5 seconds. The single-slot version has a CPU usage of 3 and the double-slot version has a CPU usage of 6. This weapon can help you greatly against opponents with superior firepower.